local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) local area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area = createCombatArea(area) setCombatArea(combat, area) function onTargetTile(cid, pos) local creature = getTopCreature(pos).uid if creature == 0 or creature == cid then-- Ignore empty tiles and self return false end if isPlayer(creature) or isSummon(creature) and isPlayer(getCreatureMaster(creature)) then-- Do something with players and their summons doTargetCombatHealth(cid, creature, COMBAT_FIREDAMAGE, -10, -10, CONST_ME_HITBYFIRE) return true end if not isMonster(creature) then-- Target only monsters return false end doCreatureAddHealth(creature, math.random(100, 200)) return true end setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) return doCombat(cid, combat, var) end