local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
local area = {
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area = createCombatArea(area)
setCombatArea(combat, area)

function onTargetTile(cid, pos)
	local creature = getTopCreature(pos).uid
	if creature == 0 or creature == cid then-- Ignore empty tiles and self
		return false
	end

	if isPlayer(creature) or isSummon(creature) and isPlayer(getCreatureMaster(creature)) then-- Do something with players and their summons
		doTargetCombatHealth(cid, creature, COMBAT_FIREDAMAGE, -10, -10, CONST_ME_HITBYFIRE)
		return true
	end

	if not isMonster(creature) then-- Target only monsters
		return false
	end

	doCreatureAddHealth(creature, math.random(100, 200))
	return true
end

setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end